Touch
Bootstrap 5 Touch
This component allows you to improve the user experience on mobile touch screens by calling methods on the following custom events: pinch, swipe, tap, press, pan and rotate.
Note: Read the API tab to find all available options and advanced customization
Note: This method is intended only for users of mobile touch screens, so it won't work for the mouse or keyboard events.
Press
Press calls the chosen method when the touch event on the element lasts longer than 250 milliseconds.
Hold the button to remove the mask from the image
<div>
<div class="bg-image">
<img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" />
<div class="mask" style="background-color: rgba(0, 0, 0, 0.6)" id="remove-bg">
<div class="d-flex justify-content-center align-items-center h-100">
<p id="press-text" class="text-white mb-0"> Hold the button to remove the mask from the image</p>
</div>
</div>
</div>
<div class="my-3">
<button type="button" class="btn btn-primary btn-press">Tap & hold to show image</button>
</div>
</div>
const btnPress = document.querySelector('.btn-press');
const removeBg = document.querySelector('#remove-bg');
const pressText = document.querySelector('#press-text');
const touch = new mdb.Touch(btnPress, 'press', { time: 2000 });
touch.init();
const colorGen = () => {
const randomNum = () => {
return Math.floor(Math.random() * 255) + 1;
};
return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
};
btnPress.addEventListener('press', (e) => {
removeBg.style.backgroundColor = 'rgba(0,0,0,0)';
pressText.innerText = "";
})
Press duration
Touch event press with custom duration.
Hold the button to remove the mask from the image with 5 seconds
<div>
<div class="bg-image">
<img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" />
<div class="mask" style="background-color: rgba(0, 0, 0, 0.6)" id="bg-press-duration">
<div class="d-flex justify-content-center align-items-center h-100">
<p class="text-white mb-0" id="press-duration-text">Hold the button to remove the mask from the image with 5 seconds</p>
</div>
</div>
</div>
<div class="my-3">
<button type="button" class="btn btn-primary btn-press-duration">Tap & hold to show image</button>
</div>
</div>
const btnPressDuration = document.querySelector('.btn-press-duration');
const touchPressDuration = new mdb.Touch(btnPressDuration, 'press', { time: 5000 });
touchPressDuration.init();
const colorGen = () => {
const randomNum = () => {
return Math.floor(Math.random() * 255) + 1;
};
return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
}
const bgPressDuration = document.querySelector('#bg-press-duration');
const pressDurationText = document.querySelector('#press-duration-text');
btnPressDuration.addEventListener('press', () => {
bgPressDuration.style.backgroundColor = 'rgba(0,0,0,0)';
pressDurationText.innerText = "";
});
Tap
The callback on tap event is called with an object containing origin field - the x and y cooridinates of the user's touch.
Tap button to change a color
<div>
<div class="bg-image">
<img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" />
<div class="mask" style="background-color: rgba(0, 0, 0, 0.6)" id="bg-tap">
<div class="d-flex justify-content-center align-items-center h-100">
<p class="text-white mb-0">Tap button to change a color</p>
</div>
</div>
</div>
<div class="my-3">
<button type="button" class="btn btn-primary btn-tap">Tap to change a color</button>
</div>
</div>
const btnTap = document.querySelector('.btn-tap');
const tap = new mdb.Touch(btnTap, 'tap');
tap.init();
const colorGen = () => {
const randomNum = () => {
return Math.floor(Math.random() * 255) + 1;
};
return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
};
const bgTap = document.querySelector('#bg-tap');
btnTap.addEventListener('tap', (e) => {
bgTap.style.backgroundColor = colorGen();
});
Double Tap
Set default taps to touch event.
Change background color with 2 taps
<div>
<div class="bg-image">
<img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" />
<div class="mask" style="background-color: rgba(0, 0, 0, 0.6)" id="bg-double-tap">
<div class="d-flex justify-content-center align-items-center h-100">
<p class="text-white mb-0">Change background color with 2 taps</p>
</div>
</div>
</div>
<div class="my-3">
<button type="button" class="btn btn-primary btn-double-tap">Tap button twice</button>
</div>
</div>
const btnDoubleTap = document.querySelector('.btn-double-tap');
const doubleTap = new mdb.Touch(btnDoubleTap, 'tap', { taps: 2 });
doubleTap.init();
const colorGen = () => {
const randomNum = () => {
return Math.floor(Math.random() * 255) + 1;
};
return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
};
const doubleTapBg = document.querySelector('#bg-double-tap')
btnDoubleTap.addEventListener('tap', (e) => {
doubleTapBg.style.backgroundColor = colorGen();
});
Pan
The pan event is useful for dragging elements - every time the user moves a finger on the element to which the directive is attached to, the given method is being called with an argument consisting of two keys: x and y (the values corresponds to the horizontal and vertical translation).
<div>
<div class="bg-image" id="pan">
<img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" id="img-pan"/>
</div>
</div>
const panEl = document.querySelector("#pan");
const pan = new mdb.Touch(panEl, 'pan');
pan.init();
const imgPan = document.querySelector('#img-pan')
let moveElement = {
x: null,
y: null
};
panEl.addEventListener('pan', (e) => {
moveElement = {
x: moveElement.x + e.x,
y: moveElement.y + e.y,
};
imgPan.style.transform = `translate(${moveElement.x}px, ${moveElement.y}px)`
});
Pan Left
Pan with only left direction
<div>
<div class="bg-image" id="pan-left">
<img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" id="img-pan-left"/>
</div>
</div>
const panLeftEl = document.querySelector('#pan-left');
const panLeft = new mdb.Touch(panLeftEl, 'pan', { direction: 'left' });
panLeft.init();
const imgPanLeft = document.querySelector('#img-pan-left');
let moveElementLeft = {
x: null,
};
panLeftEl.addEventListener('panleft', (e) => {
moveElementLeft = {
x: moveElementLeft.x + e.x,
};
imgPanLeft.style.transform = `translate(${moveElementLeft.x}px, 0px)`;
});
Pan Right
Pan with only right direction
<div>
<div class="bg-image" id="pan-right">
<img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" id="img-pan-right"/>
</div>
</div>
const panRightEl = document.querySelector('#pan-right');
const panRight = new mdb.Touch(panRightEl, 'pan', { direction: 'right' });
panRight.init();
const imgPanRight = document.querySelector('#img-pan-right');
let moveElementRight = {
x: null,
};
panRightEl.addEventListener('panright', (e) => {
moveElementRight = {
x: moveElementRight.x + e.x,
};
imgPanRight.style.transform = `translate(${moveElementRight.x}px, 0px)`;
});
Pan Up/Down
Pan with only up/down direction
<div>
<div class="bg-image" id="pan-up-down">
<img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" id="img-pan-up-down"/>
</div>
</div>
const panUpDown = document.querySelector('#pan-up-down');
const imgPanUpDown =document.querySelector('#img-pan-up-down');
const touchDown = new mdb.Touch(panUpDown, 'pan', { direction: 'down' });
const touchUp = new mdb.Touch(panUpDown, 'pan', { direction: 'up' });
touchUp.init();
touchDown.init();
let moveElementUpDown = {
y: null
};
panUpDown.addEventListener('panup', (e) => {
moveElementUpDown = {
y: moveElementUpDown.y + e.y,
};
imgPanUpDown.style.transform = `translate(0px, ${moveElementUpDown.y}px)`;
});
panUpDown.addEventListener('pandown', (e) => {
moveElementUpDown = {
y: moveElementUpDown.y + e.y,
};
imgPanUpDown.style.transform = `translate(0px, ${moveElementUpDown.y}px)`;
});
Pinch
The pinch event calls the given method with an object containing two keys - ratio and origin. The first one it the ratio of the distance between user's fingers on touchend to the same distance on touchstart - it's particularly useful for scaling images. The second one, similarly as in doubleTap event, is a pair of coordinates indicating the middle point between the user's fingers.
<div class="bg-image" id="div-pinch">
<img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" id="pinch"/>
</div>
const pinchEl = document.querySelector("#pinch");
const pinch = new mdb.Touch(pinchEl, 'pinch');
pinch.init()
pinchEl.addEventListener('pinch', (e) => {
e.target.style.transform = `scale(${e.ratio})`;
e.target.style.transformOrigin = `translate(${e.origin.x}px, ${e.origin.y}px,)`
});
Swipe Left/Right
The swipe event comes with several modifiers (left, right, up, down) - each of them will ensure that event will fire only on swipe in that particular direction. If the directive is used without any modifier, the callback method will be called each time the swiping occurs, and the string indicating the direction will be passed as an argument.
This example shows example with left and right
Swipe Left-Right to change a color
<div class="bg-image">
<img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" />
<div class="mask" style="background-color: rgba(0, 0, 0, 0.6)" id="swipe-left-right">
<div class="d-flex justify-content-center align-items-center h-100">
<p class="text-white mb-0">Swipe Left-Right to change a color</p>
</div>
</div>
</div>
const swipeLeftRight = document.querySelector('#swipe-left-right')
const touchSwipeLeftRight = new mdb.Touch(swipeLeftRight, 'swipe', {
threshold: 100
});
touchSwipeLeftRight.init();
const colorGen = () => {
const randomNum = () => {
return Math.floor(Math.random() * 255) + 1;
};
return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
};
swipeLeftRight.addEventListener('swipeleft', (e) => {
e.target.style.backgroundColor = colorGen();
});
swipeLeftRight.addEventListener('swiperight', (e) => {
e.target.style.backgroundColor = colorGen();
});
Swipe Up/Down
This example shows example with up and down
Swipe Up-Down to change a color
<div class="bg-image">
<img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" />
<div class="mask" style="background-color: rgba(0, 0, 0, 0.6);" id="swipe-up-down">
<div class="d-flex justify-content-center align-items-center h-100">
<p class="text-white mb-0">Swipe Up-Down to change a color</p>
</div>
</div>
</div>
const swipeUpDown = document.querySelector('#swipe-up-down')
const touchSwipeUpDown = new mdb.Touch(swipeUpDown, 'swipe', {
threshold: 120
});
touchSwipeUpDown.init();
const colorGen = () => {
const randomNum = () => {
return Math.floor(Math.random() * 255) + 1;
};
return `rgba(${randomNum()},${randomNum()},${randomNum()},.4)`;
};
swipeUpDown.addEventListener('swipeup', (e) => {
e.target.style.backgroundColor = colorGen();
});
swipeUpDown.addEventListener('swipedown', (e) => {
e.target.style.backgroundColor = colorGen();
});
Rotate
This example shows example with rotate
<div class="bg-image">
<img src="https://mdbcdn.b-cdn.net/img/new/standard/city/053.webp" class="img-fluid" id="rotate"/>
</div>
const rotate = document.querySelector('#rotate');
const touchRotate = new mdb.Touch(rotate, 'rotate');
touchRotate.init();
rotate.addEventListener('rotate', (e) => {
rotate.style.transform = `rotate(${e.currentAngle}turn)`;
})
Touch - API
Usage
Via JavaScript
const myTouch = new mdb.Touch(document.getElementById('id'), event, options)
Via jQuery
Note: By default, MDB does not include jQuery and you have to add it to the project on your own.
$('.example-class').touch(event, options);
Options
Tap
Name | Type | Default | Description |
---|---|---|---|
interval
|
number | 500 |
Set interval to tap |
time
|
number | 250 |
Set delays time to tap event |
taps
|
number | 1 |
Set default value of number for taps |
pointers
|
number | 1 |
Set default value of number for pointers |
Press
Name | Type | Default | Description |
---|---|---|---|
time
|
number | 250 |
Set time delays to take tap |
pointers
|
number | 1 |
Set default value of number for pointers |
Swipe
Name | Type | Default | Description |
---|---|---|---|
threshold
|
number | 10 |
Set distance bettwen when event fires |
direction
|
string | all |
Set direction to swipe. Available options: all, right, left, top, up. |
Rotate
Name | Type | Default | Description |
---|---|---|---|
angle
|
number | 0 |
Set started angle to rotate. |
pointers
|
number | 2 |
Set default value of number for pointers |
Pan
Name | Type | Default | Description |
---|---|---|---|
threshold
|
number | 20 |
Set distance bettwen when event fires |
direction
|
string | all |
Set direction to pan. Available options: all, right, left, top, up. |
pointers
|
number | 1 |
Set default value of number for pointers |
Pinch
Name | Type | Default | Description |
---|---|---|---|
pointers
|
number | 2 |
Option for tap event, set duration to how long it takes to take a tap
|
threshold
|
number | 10 |
Set distance bettwen when event fires |
Methods
Name | Description | Example |
---|---|---|
dispose
|
Destroy component with this method |
element.dispose()
|
getInstance
|
Static method which allows you to get the touch instance associated to a DOM element. |
Touch.getInstance(element)
|
getOrCreateInstance
|
Static method which returns the touch instance associated to a DOM element or create a new one in case it wasn't initialized. |
Touch.getOrCreateInstance(element)
|
const element = document.getElementById('id')
const myTouch = new mdb.Touch(element, 'tap')
myTouch.dispose()
Events
Name | Description |
---|---|
tap
|
This event fires tap touch funcionality. |
press
|
This event fires press touch funcionality. |
pan
|
This event fires pan touch funcionality. |
pinch
|
This event fires pinch touch funcionality. |
swipe
|
This event fires swipe touch funcionality. |
rotate
|
This event fires rotate touch funcionality. |
const element = document.getElementById('element-id');
const touchEvent = new mdb.Touch(element, 'rotate');
touchEvent.init();
element.addEventListener('rotate', (e) => {
// do something...
})
Import
MDB UI KIT also works with module bundlers. Use the following code to import this component:
import { Touch } from 'mdb-ui-kit';